Demon Ship
Level 3Hazard (Complex)Attacks
Abilities
Trigger The demon ship hits another ship and Encounter A begins --- Effect The demon ship fires grapples at the Snapdragon. Each PC must attempt a DC 20 reflex save or be Grabbed (Escape); on a critical failure, they're also impaled and take (1d10+6) piercing damage. The demon ship then rolls initiative.
All fiends within 60 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects; all non-fiends within 60 feet must succeed at a DC 20 will save or become Frightened 1 (Frightened 2 on a critical failure). --- Effect: Sea Chantey
Effect The ship tosses and turns. Each creature in the hazard's area must make a DC 20 reflex save. On a failure, it is knocked Prone; on a critical failure it also takes 2d10 bludgeoning damage.
Description
A demonic presence animates the ship carrying demon pirates.