Handheld Quaker
Level 2Hazard (Complex)HazardLargeRemaster
AC
15
HP
32 (BT 16)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+5
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 16 (arcana)
Abilities
Quake!↺
Trigger A creature moves into a space with the handheld quaker or interacts with it
Effect The handheld quaker vibrates visibly and rolls initiative.
Shaking Earth
A creature within difficult terrain created by the quaker takes a –2 circumstance penalty to Reflex saves and actions with the Manipulate trait, including Disable Device.
Disable DC 18 thievery (trained) to deactivate the mechanism; DC 16 crafting (trained) to identify and repair the problem components; two successes are required to disable the hazard.
This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.