Handheld Quaker

Level 2Hazard (Complex)
HazardLargeRemaster
AC 15
HP 32 (BT 16)
Speed 0 ft.
Fort +12
Ref +5
Will +0
Perc +0
Size Large
Common
Complex Hazard
Stealth +10
Disable DC 18 thievery (trained) to deactivate the mechanism; DC 16 crafting (trained) to identify and repair the problem components; two successes are required to disable the hazard.
Immunities critical hits, precision
Recall Knowledge arcana DC 16

Abilities

Quake!offensive

Trigger A creature moves into a space with the handheld quaker or interacts with it --- Effect The handheld quaker vibrates visibly and rolls initiative.

Shaking Earthoffensive

A creature within difficult terrain created by the quaker takes a –2 circumstance penalty to Reflex saves and actions with the Manipulate trait, including Disable Device.

Description

This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.