Handheld Quaker Mk 2
Level 4Hazard (Complex)HazardLargeRemaster
AC
18
HP
48 (BT 24)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+8
Will
+0
Stealth DC
14
Immunities critical-hits, precision
Recall Knowledge DC 19 (arcana)
Abilities
Quake!↺
Trigger A creature moves into a space with the handheld quaker or interacts with it
Effect The handheld quaker vibrates visibly and rolls initiative.
Shaking Earth
A creature within difficult terrain created by the quaker takes a –2 circumstance penalty to Reflex saves and actions with the Manipulate trait, including Disable Device.
Disable DC 22 thievery (trained) to deactivate the mechanism; DC 20 crafting (trained) to identify and repair the problem components; two successes are required to disable the hazard
This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.