Handheld Quaker Mk 2
Level 4Hazard (Complex)HazardLargeRemaster
AC 18
HP 48 (BT 24)
Speed 0 ft.
Fort +15
Ref +8
Will +0
Perc +0
Size Large
Common
Complex Hazard
Stealth +14
Disable DC 22 thievery (trained) to deactivate the mechanism; DC 20 crafting (trained) to identify and repair the problem components; two successes are required to disable the hazard
Immunities critical hits, precision
Recall Knowledge arcana DC 19
Abilities
Quake!↺offensive
Trigger A creature moves into a space with the handheld quaker or interacts with it --- Effect The handheld quaker vibrates visibly and rolls initiative.
Shaking Earthoffensive
A creature within difficult terrain created by the quaker takes a –2 circumstance penalty to Reflex saves and actions with the Manipulate trait, including Disable Device.
Description
This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.