Handheld Quaker Mk 2

Level 4Hazard (Complex)
HazardLargeRemaster
AC
18
HP
48 (BT 24)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+8
Will
+0
Stealth DC
14
Immunities critical-hits, precision
Recall Knowledge DC 19 (arcana)

Abilities

Quake!

Trigger A creature moves into a space with the handheld quaker or interacts with it


Effect The handheld quaker vibrates visibly and rolls initiative.

Shaking Earth

A creature within difficult terrain created by the quaker takes a –2 circumstance penalty to Reflex saves and actions with the Manipulate trait, including Disable Device.

Disable DC 22 thievery (trained) to deactivate the mechanism; DC 20 crafting (trained) to identify and repair the problem components; two successes are required to disable the hazard

This small toy-like device has a hidden mechanism meant to be activated by the user, but the centuries have eroded its magical-mechanical components to the point that they activate at the slightest touch.