Haphazard Wood Pile
Level 1HazardAbilities
Trigger Any of the four revelers within the hazard perform any action with the Move trait --- Effect The pile collapses onto the four revelers, dealing (1d6+5) bludgeoning damage (DC 17 reflex save) to each of them. All four also take 1d6 persistent bludgeoning damage until they're pulled from the rubble with a DC 17 athletics check or can Escape.
Trigger An attempt to disable the hazard from outside critically fails, or someone attempts to clamber into the pile of lumber --- Effect The pile collapses outward, inflicting (1d6+5) bludgeoning damage to the four revelers (DC 15 reflex save), and (2d6+5) bludgeoning damage (DC 17 reflex save) to all creatures in a 10-foot area surrounding the central 10-foot-square where the revelers were trapped.
Description
Beams of heavy and sharp wood rest against one another to form a precariously balanced cage tied to several trip lines and tension-bearing dowels.