Haphazard Wood Pile

Level 1Hazard
HazardUncommonMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
7
Recall Knowledge DC 17 (arcana)

Abilities

Collapse Inward

Trigger Any of the four revelers within the hazard perform any action with the Move trait


Effect The pile collapses onto the four revelers, dealing (1d6+5) bludgeoning damage (DC 17 reflex save) to each of them. All four also take 1d6 persistent bludgeoning damage until they're pulled from the rubble with a DC 17 athletics check or can .

Collapse Outward

Trigger An attempt to disable the hazard from outside critically fails, or someone attempts to clamber into the pile of lumber


Effect The pile collapses outward, inflicting (1d6+5) bludgeoning damage to the four revelers (DC 15 reflex save), and (2d6+5) bludgeoning damage (DC 17 reflex save) to all creatures in a 10-foot area surrounding the central 10-foot-square where the revelers were trapped.

Disable DC 17 thievery (trained), DC 17 crafting (trained), or DC 17 engineering-lore (trained) to figure out how to safely dismantle the pile without it collapsing on anyone.

Beams of heavy and sharp wood rest against one another to form a precariously balanced cage tied to several trip lines and tension-bearing dowels.