Hryngar Battlepriest

Level 9
Creature· dwarfMediumLegacy
AC 29
HP 155
Speed 20 ft.
Fort +18
Ref +15
Will +21
Perc +19
Size Medium
Common
Resistances poison 8
Spells
Divine Prepared Spells (DC 28, attack +20)
Occult Innate Spells (DC 28, attack +20)
Languages common, dwarven, sakvroth
Senses darkvision
Skills intimidation +19, religion +19, athletics +16, nature +15
Recall Knowledge society DC 26

Attacks

Melee Light Hammer +20/+16/+12(agile, magical, thrown 20 ft.)
Damage: 2d6+8 bludgeoning
Melee Light Hammer +20/+16/+12(agile, magical, thrown 20 ft.)
Damage: 2d6+8 bludgeoning

Abilities

Light Blindnessdefensive

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Sheltered Commanddefensive(auditory, linguistic, mental)

Trigger The battlepriest is targeted with an attack while adjacent to or sharing a space with a hryngar Effect The battlepriest commands the hryngar to intercept the attack. The hryngar becomes the target of the attack.

Part the Troopsoffensive

The hryngar battlepriest and their mount can share the same space as creatures with both the hryngar and troop traits. Such creatures ignore the Trample ability of any creature the battlepriest is riding.

Toil and Trampleoffensive

Requirements The battlepriest is mounted on a creature with a Trample ability

The battlepriest commands their mount. Until the beginning of the battlepriest's next turn, the saving throw DC of the mount's Trample increases to DC 26 reflex, and the Trample deals an additional 3d6 spirit damage.

Traits