Hryngar Rager

Level 6
Creature· dwarfMediumLegacy
AC
23
HP
108
Speed
15 ft.
Perception
+13
Fort
+15
Ref
+11
Will
+13
Languages common, dwarven, sakvroth
Senses darkvision
Skills athletics +15, stealth +13, survival +11
Recall Knowledge DC 22 (society)

Attacks

Melee Greataxe +15 (magical, sweep), Damage 1d12+8 slashing
Melee Composite Longbow +14 (deadly-d10, propulsive, reload 0 ft., volley 30 ft.), Damage 1d8+6 piercing

Abilities

Attack of Opportunity
Light Blindness
Rage

Requirements The monster hunter isn't Fatigued or raging


Effect The monster hunter gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a -1 penalty to AC. The monster hunter can't use concentrate actions except Seek and rage actions.

The rage lasts for 1 minute, until there are no enemies the monster hunter can perceive, or until the monster hunter falls unconsci

Sudden Charge◆◆

The monster hunter Strides twice and makes a melee Strike.

Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.


A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.