Hryngar Veteran

Level 7
Creature· dwarfMediumLegacy
AC 26
HP 104
Speed 25 ft.
Fort +13
Ref +17
Will +10
Perc +14
Size Medium
Common
Spells
Occult Innate Spells (DC 22, attack +14)
Languages common, dwarven, sakvroth
Senses darkvision
Skills intimidation +17, deception +15, thievery +15, acrobatics +13, athletics +13, stealth +13, society +11
Recall Knowledge society DC 23

Attacks

Melee Shortsword +18/+14/+10(agile, magical, versatile S)
Damage: 1d6+10 piercing
Ranged Sling +18/+13/+8 (range 50 ft.)(propulsive, reload 1 ft.)
Damage: 1d6+8 bludgeoning

Abilities

Deny Advantagedefensive

The gang leader isn't Off-Guard to creatures of 7th level or lower that are Hidden, Undetected, flanking, or using surprise attack.

Evasiondefensive

When the gang leader rolls a success on a Reflex save, they get a critical success instead.

Light Blindnessdefensive

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Nimble Dodgedefensive

Trigger The gang leader is targeted with an attack by an attacker they can see Effect The gang leader gains a +2 circumstance bonus to AC against the triggering attack.

Surprise Attackdefensive

On the first round of combat, if the gang leader rolls Deception or Stealth for initiative, creatures who haven't acted are Off-Guard to the gang leader.

Brutal Rallyoffensive(auditory, emotion, linguistic, mental)

Trigger The gang leader rolls a critical hit against a creature Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader's next turn. Effect: Brutal Rally

Gang Upoffensive

Any enemy is Off-Guard against the gang leader's melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader's allies.

Quick Drawoffensive

The gang leader Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attackoffensive

The gang leader deals an extra 2d6 precision damage to Off-Guard creatures.

Description

Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.


Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.

Traits