Ileosa's Shell

Level 13
Creature· evilUniqueMediumLegacy
AC 34
HP 235 (void healing)
Speed 25 ft.
Fort +22
Ref +26
Will +24
Perc +24
Size Medium
Unique
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Resistances physical 10 (except silver)
Weaknesses bleed 10
Languages aklo, common, diabolic, elven, jotun, shadowtongue, thassilonian, varisian
Senses greater-darkvision
Skills athletics +27, acrobatics +24
Recall Knowledge religion DC 41

Attacks

Melee Fangs +29/+24/+19(magical)
Damage: 3d12+8 piercing + 2d6 bleed
Effect: blood feast
Melee Claw +29/+25/+21(agile, magical, unarmed)
Damage: 3d8+8 slashing + 2d6 bleed

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Escape From Hellinteraction(auditory, divine, emotion, fear, mental)

When Ileosa's shell is reduced to 0 HP, the hollow corpse immediately melts into a pool of blood, at the center of which lies her still-beating heart. A moment later, a crimson ghostly shape-Queen Ileosa's soul-rises from the heart. After the soul shrieks in relief at escaping from Hell, it rises through the ceiling and vanishes while the heart dies and rots. All creatures within 30-foot emanation of the shell when this occurs must attempt a DC 30 will save. Critical Success A living creature becomes invigorated and elated by the sense of freedom from Hell, and becomes Quickened for 1 minute. The creature can use the extra action each round only for Strike and Stride actions. An undead creature gains no benefit. Success As success, but the creature can use the extra action only for Stride actions. Failure The creature becomes Frightened 1. Critical Failure The creature becomes Frightened 2.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Blood Feastoffensive

When a creature takes damage from a fangs Strike, the creature must succeed at a DC 33 fortitude save or become Enfeebled 1 (enfeebled 1 and Drained 1 on a critical failure). The shell becomes Quickened for 1 round, and can use the extra action only for fangs Strike actions against a creature that is taking persistent bleed damage. Further damage dealt by the shell increases the enfeebled condition by 1 on a failed save, to a maximum of enfeebled 4.

Traits