Iron Maiden Trap

Level 8Hazard
HazardMediumLegacy
AC 25
HP 24 (BT 12)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +20
Disable DC 28 thievery to disable the pressure plate
Immunities precision, critical hits
Recall Knowledge arcana DC 24

Abilities

Slam Shut

Trigger A creature steps onto the trap's pressure plate (indicated on the map) --- Effect The front of the iron maiden slams shut with incredible force and locks itself. The triggering creature takes 4d10+10 piercing damage and 2d6 persistent bleed damage (DC 26 reflex save; if the creature critically succeeds, they avoid the trap completely). The triggering creature is also Immobilized. The victim can end their immobilization only once a creature outside the iron maiden unlocks the device (requiring two successful DC 28 Thievery checks to Disable device) or breaks the iron maiden, after which the trapped creature must succeed at a DC 25 check to Escape the trap's spike-lined interior.

Description

A pressure plate hidden on the floor before an iron maiden causes the torture device to snap shut and trap the triggering creature inside.