Iron Maiden Trap
Level 8HazardHazardMediumLegacy
AC
25
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
20
Immunities precision, critical-hits
Recall Knowledge DC 24 (arcana)
Abilities
Slam Shut↺
Trigger A creature steps onto the trap's pressure plate (indicated on the map)
Effect The front of the iron maiden slams shut with incredible force and locks itself. The triggering creature takes 4d10+10 piercing damage and 2d6 persistent bleed damage (DC 26 reflex save; if the creature critically succeeds, they avoid the trap completely). The triggering creature is also Immobilized. The victim can end their immobilization only once a creature outside the iron maiden unlocks the device (re
Disable DC 28 thievery to disable the pressure plate
A pressure plate hidden on the floor before an iron maiden causes the torture device to snap shut and trap the triggering creature inside.