Junk Launcher
Level 1HazardHazardMediumLegacy
AC
16
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+4
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)
Attacks
Melee Junk +13, Damage 2d6+5 bludgeoning
Abilities
Launch Junk↺
Trigger The trip wire is pulled or severed
Effect The catapult launches junk at the triggering creature.
Disable DC 17 thievery (trained) to disable the catapult without triggering the trap
A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.