Junk Launcher
Level 1HazardHazardMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 17 thievery (trained) to disable the catapult without triggering the trap
Immunities critical hits, precision
Recall Knowledge arcana DC 15
Attacks
Melee Junk +13/+8/+3
Damage: 2d6+5 bludgeoning
Abilities
Launch Junk↺
Trigger The trip wire is pulled or severed --- Effect The catapult launches junk at the triggering creature.
Description
A miniature makeshift catapult launches a mound of junk when a creature triggers the trip wire.