Kip The Druid (1-2)

Level 3
Creature· evilSmallLegacy
AC 19
HP 36
Speed 20 ft.
Fort +10
Ref +6
Will +9
Perc +11
Size Small
Common
Resistances poison 2
Spells
Primal Prepared Spells (DC 16, attack +8)
Druid Order Spells (DC 16, attack +8)
Senses low-light-vision, scent 30 ft. (imprecise)
Skills nature +9, survival +9, intimidation +6, acrobatics +4, stealth +4, athletics +3
Recall Knowledge arcana DC 18

Attacks

Melee Claws +6/+2/-2(agile, finesse)
Damage: 1d6 slashing

Abilities

+1 to All Saves vs. Poisondefensive
Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Traits