Kip The Druid (3-4)
Level 4Creature· evilSmallLegacy
AC 20
HP 48
Speed 20 ft.
Fort +11
Ref +7
Will +10
Perc +12
Size Small
Common
evilhalfling
Resistances poison 2
Spells
Primal Prepared Spells (DC 20, attack +10)
2nd Dispel Magic, Flaming Sphere, Web; 1st Heal, Hydraulic Push, Spider Sting; Cantrips Detect Magic, Produce Flame, Stabilize, Tanglefoot
Druid Order Spells (DC 20, attack +10)
1st Wild Morph
Senses low-light-vision, scent 30 ft. (imprecise)
Skills nature +10, survival +10, intimidation +7, acrobatics +5, stealth +5, athletics +4
Recall Knowledge arcana DC 19
Abilities
+1 to All Saves vs. Poisondefensive
Shield Block↺defensive
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Traits
Evil