Leaded Skeleton
Level 3Attacks
Abilities
Trigger The leaded skeleton is hit by a melee attack Effect A cloud of lead dust is released, forming a 5-foot burst cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning. Saving Throw DC 18 fortitude Maximum Duration 4 rounds Stage 1 Stupefied 1 (1 round) Stage 2 1d6 poison damage, stupefied 1, and Clumsy 1 (1 round) Stage 3 2d6 poison damage, Stupefied 2, and Clumsy 2 (2 rounds)