Malevolent Mannequins
Level 14Hazard (Complex)HazardUncommonMediumRemaster
AC
35
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+26
Ref
+28
Will
+0
Stealth DC
27
Immunities critical-hits, precision
Weaknesses electricity 20
Recall Knowledge DC 34 (occultism)
Attacks
Melee Clockwork Fist +29, Damage 2d10 + 18 bludgeoning
Abilities
Awaken↺
Trigger A creature comes within 30 feet of a mannequin
Effect The mannequins all lurch towards the triggering creature, Striding up to 50 feet, then roll initiative.
Disable DC 37 thievery to jam a mannequin's clockwork mechanisms or a DC 35 religion twice to exorcise a spirit from a mannequin.
A host of violent spirits possess three clockwork mannequins, and each lashes out at any creatures that dare walk near.