Malevolent Mannequins

Level 14Hazard (Complex)
HazardUncommonMediumRemaster
AC 35
HP 70 (BT 35)
Speed 0 ft.
Fort +26
Ref +28
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +27
Disable DC 37 thievery to jam a mannequin's clockwork mechanisms or a DC 35 religion twice to exorcise a spirit from a mannequin.
Immunities critical hits, precision
Weaknesses electricity 20
Recall Knowledge occultism DC 34

Attacks

Melee Clockwork Fist +29/+24/+19
Damage: 2d10 + 18 bludgeoning

Abilities

Awaken

Trigger A creature comes within 30 feet of a mannequin --- Effect The mannequins all lurch towards the triggering creature, Striding up to 50 feet, then roll initiative.

Description

A host of violent spirits possess three clockwork mannequins, and each lashes out at any creatures that dare walk near.