Spike Launcher

Level 0Hazard
HazardMediumLegacy
AC 16
HP 16 (BT 8)
Speed 0 ft.
Fort +9
Ref +3
Will +0
Perc +0
Size Medium
Common
Stealth +9
Disable DC 16 thievery to disable one of the four launchers or DC 12 acrobatics to step over a trip line (this doesn't disarm the trap, but avoids triggering it)
Immunities critical hits, precision
Recall Knowledge arcana DC 14

Attacks

Ranged Spike +11/+6/+1 (range 20 ft.)
Damage: 2d6+3 piercing

Abilities

Spike

Trigger A creature crosses one of the trip lines --- Effect A spike launches along the trip line's path against the triggering creature, making a ranged Strike.

Description

A jagged spike of metal shoots from a hidden launcher.