Mechanical Jaws (3-4)
Level 2HazardHazardMediumLegacy
AC 18
HP 32 (BT 16)
Speed 0 ft.
Fort +11
Ref +3
Will +0
Perc +0
Size Medium
Common
Stealth +8
Disable DC 16 thievery (trained) on the jaw mechanism.
Immunities precision, critical hits
Recall Knowledge arcana DC 16
Attacks
Melee Jaws +14/+9/+4
Damage: 2d6+6 piercing
Abilities
Jaws↺
Trigger A creature walks on the tile. --- Effect The jaws of the trap snap shut, Striking the triggering creature. The triggering creature is Immobilized until the trap is disabled or a creature succeeds at a Athletics check to Force it Open. A creature who critically fails the check to Force it Open instead tightens the trap, dealing (2d6+6) piercing damage to the immobilized creature.
Description
Mechanical jaws bolted to the stone beneath a camouflaged floor tile.