Mechanical Jaws (3-4)
Level 2HazardHazardMediumLegacy
AC
18
HP
32 (BT 16)
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+3
Will
+0
Stealth DC
8
Immunities precision, critical-hits
Recall Knowledge DC 16 (arcana)
Attacks
Melee Jaws +14, Damage 2d6+6 piercing
Abilities
Jaws↺
Trigger A creature walks on the tile.
Effect The jaws of the trap snap shut, Striking the triggering creature. The triggering creature is Immobilized until the trap is disabled or a creature succeeds at a check to Force it Open. A creature who critically fails the check to Force it Open instead tightens the trap, dealing (2d6+6) piercing damage to the immobilized creature.
Disable DC 16 thievery (trained) on the jaw mechanism.
Mechanical jaws bolted to the stone beneath a camouflaged floor tile.