Metuak

Level 13
Creature· chaoticUniqueMediumLegacy
AC 33
HP 240 ((dual soul; 120 each for Metuak and Xeleria))
Speed 25 ft.
Fort +26
Ref +23
Will +20
Perc +20
Size Medium
Unique
Immunities death effects, disease, fear effects, poison, precision
Resistances all 5 (except force, ghost touch, vitality; double vs non magical)
Weaknesses cold iron 10, holy 10
Spells
Divine Innate Spells (DC 34, attack +26)
Languages chthonian, common, hallit
Senses darkvision, scent 30 ft. (imprecise)
Speeds 25 ft., fly 25 ft.
Skills athletics +27, intimidation +26, stealth +25, deception +24, survival +24, nature +22
Recall Knowledge religion or society DC 41

Attacks

Melee Claw +27/+22/+17(magical, unarmed, unholy)
Damage: 3d8+14 cold + 2d6 spirit
Melee Hatchet +27/+23/+19(agile, evil, magical, sweep, unholy)
Damage: 3d6+14 slashing + 1d6 spirit

Abilities

+1 to All Saves vs. Magicdefensive
Attack of Opportunitydefensive

[reaction]

Dual Deny Advantagedefensive

Due to his dual nature with Xeleria, Metuak is never Off-Guard.

Axe Masteroffensive

Metuak has access to the critical specialization effect of axe weapons. Due to his hatchet's grievous rune, he can damage a third creature with the same restrictions.

Dual Souloffensive

A demon named Xeleria is bound to Metuak's soul. Though the two entities share one body and are a single creature for the purpose of both targeted and area effects, Metuak and Xeleria each have 120 Hit Points. Damage to each is tracked separately. Xeleria's HP is reduced by force, good, and vitality damage, and any damage from a cold iron weapon, a weapon with a ghost touch rune, and any damage originating from the Primordial Flame . All other damage reduces Metuak's HP. Metuak and Xeleria must both be reduced to 0 HP for Metuak to die and Xeleria to be destroyed. If, at the beginning of Metuak's turn, either Metuak or Xeleria has been reduced to 0 HP but the other hasn't, Metuak and Xeleria each regain 15 healing HP.

Shadow Blend◆◆offensive(divine, illusion)

Metuak Strides up to twice his Speed. If he ends his movement in an area of dim light, he is Hidden as long as he remains in dim light.

Soul Swipe◆◆offensive

Metuak makes a single hatchet or claw Strike and compares the result to the AC of up to four foes, each of whom must be within his reach. He rolls damage once and applies it to each creature he hits. A Soul Swipe counts as two attacks for his multiple attack penalty. Metuak's hatchet applies its sweep trait against all four targets.

Terrifying Howloffensive(auditory)

Metuak unleashes a terrifying howl, attempting to Demoralize each creature within 30-foot emanation. These creatures are then immune to Terrifying Howl for 1 minute.

Traits