Zombie Rival Necromancer

Level 16
Creature· chaoticUncommonMediumLegacy
AC 36
HP 315 (void healing)
Speed 25 ft.
Fort +25
Ref +25
Will +30
Perc +28
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 20, slashing 20
Languages common, necril
Senses darkvision
Skills arcana +32, society +32, deception +28, diplomacy +28, intimidation +28, religion +28, stealth +26
Recall Knowledge religion or society DC 37

Attacks

Melee Dagger +25/+21/+17(agile, finesse, magical, versatile S)
Damage: 3d4+7 piercing
Melee Dagger +25/+21/+17(agile, magical, thrown 10 ft., versatile S)
Damage: 3d4+7 piercing

Abilities

Slowdefensive

A zombie is permanently Slowed 1 and can't use reactions.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bolster Deadoffensive

Requirements Your most recent action was to cast a non-cantrip necromancy spell

You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.

Drain Bonded Itemoffensive(arcane)

Requirements The necromancer hasn't acted yet on this turn

The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.