Zombie Rival Necromancer
Level 16Creature· chaoticUncommonMediumLegacy
AC
36
HP
315
Speed
25 ft.
Perception
+28
Fort
+25
Ref
+25
Will
+30
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 20, slashing 20
Languages common, necril
Senses darkvision
Skills arcana +32, society +32, deception +28, diplomacy +28, intimidation +28, religion +28, stealth +26
Recall Knowledge DC 37 (religion, society)
Attacks
Melee Dagger +25 (agile, finesse, magical, versatile-s), Damage 3d4+7 piercing
Melee Dagger +25 (agile, magical, thrown 10 ft., versatile-s), Damage 3d4+7 piercing
Abilities
Slow
A zombie is permanently Slowed 1 and can't use reactions.
Void Healing
Bolster Dead
Frequency once per turn
Requirements Your most recent action was to cast a non-cantrip necromancy spell
Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.
Drain Bonded Item
Frequency once per day
Requirements The necromancer hasn't acted yet on this turn
Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.