The First Faithful

Level 13
Creature· chaoticRareMediumLegacy
AC 34
HP 240
Speed 25 ft.
Fort +24
Ref +20
Will +26
Perc +24
Size Medium
Rare
Immunities poison
Resistances acid 15, physical 15 (except cold iron)
Weaknesses holy 15
Languages chthonian, common
Senses darkvision
Skills religion +28, deception +27, intimidation +27, occultism +23, society +23
Recall Knowledge religion or society DC 36

Attacks

Melee Staff +21/+16/+11(magical, staff, two-hand 1d8, unholy)
Damage: 1d4+3 bludgeoning
Melee Worm Jaws +25/+21/+17(agile, reach 10 ft., unholy)
Damage: 3d8+6 piercing + 2d8 poison

Abilities

Attack of Opportunity (Worm Jaws Only)defensive

Worm jaws only. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Refocus Curseoffensive(divine)

Frequency only once Effect The First Faithful stretches out his hands toward a single PC within 60 feet, focusing a swirling beam of phantasmal worms and pale light to strike that PC. This immediately ends the Curse Countdown and saves any other targets from its effects, but the targeted PC must immediately attempt a Will save to resist the curse's effects. The DC of this save is equal to 27 minus the Curse Countdown's current value.

Release the Inmost Worm◆◆offensive(mental, occult)

The First Faithful makes fists with both hands, pressing them to their temples so that their outward pointing thumbs extend to the left and right while they cry out in painful religious rapture. The hourglass-shaped scar on their forehead bulges briefly before a bloody worm is expelled from the center of the scar. This worm shoots through the air to target two creatures within 30 feet, who must then attempt a DC 34 fortitude save. The First Faithful can't Release the Inmost Worm again for 1d4 rounds. Critical Success The target is unaffected. Success The worm lands on the target and causes agonizing pain before dropping to the floor and fading away. The target takes 3d6 mental damage. Failure The worm lands on the target and burrows into their flesh, leaving no trace of a hole. The target seems to age rapidly for a moment, takes 6d6 mental damage, and is Stupefied 1 for 1 round before the pain fades and the target returns to its actual age. Critical Failure As failure, but the target also takes 6d6 persistent mental damage. The target remains stupefied 1 as long as the mental damage persists, during which they appear to be aging rapidly. Once the persistent damage ends, the target's appearance reverts to normal.

Traits