Skeleton Rival Corpsekiller

Level 16
Creature· chaoticUncommonMediumLegacy
AC
39
HP
330
Speed
25 ft.
Perception
+28
Fort
+30
Ref
+28
Will
+25
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Languages common, necril
Senses darkvision
Skills athletics +32, acrobatics +28, religion +28, stealth +28, deception +26, diplomacy +26, intimidation +26, society +26
Recall Knowledge DC 37 (religion, society)

Attacks

Melee Glaive +32 (deadly-d8, forceful, magical, reach 10 ft.), Damage 3d8+15 slashing

Abilities

Attack of Opportunity
Void Healing
Circling Assault◆◆

The corpsekiller circles around their target then attacks, throwing their foe off balance and puncturing its defenses. The corpsekiller Steps or Strides, then attempts a glaive Strike. On a hit or critical hit, the Strike ignores 10 of their target's resistances. Regardless of the result of the Strike, the target is Off-Guard for 1 round.

Corpsekiller

A corpsekiller's Strikes affect incorporeal creatures as though etched with a Ghost Touch property rune and deal an additional 2d8 slashing damage to undead creatures.

Flamboyant Reposition

With a flourish, a celebrant shrouds themself in a puff of smoke, glitter, or colorful ribbons. If the celebrant is adjacent to an enemy, they attempt to Feint that adjacent enemy. The celebrant Steps or Strides; they're Concealed during this movement.