Mirror of Glory

Level 16Hazard (Complex)
HazardUniqueLargeRemaster
AC 39
HP 106 (BT 53)
Speed 0 ft.
Fort +30
Ref +33
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +34
Disable DC 37 thievery (master) to disrupt one of the six anchor points that link the paradigm cube to the mirror, DC 34 arcana (legendary) to use knowledge of magic that opposes pride to unravel the mirror's power, DC 37 intimidation (master) to use one's force of personality to stand against the arrogance amplified by the mirror, or Dispel Magic (8th-rank; counteract DC 36) to counteract one of the six faces of the paradigm cube; six successes are required to disable the Mirror of Glory
Immunities critical hits, precision
Recall Knowledge arcana DC 45

Abilities

Bow Before Your Goddefensive

Trigger A creature touches the mirror or Seeks the reflection while being adjacent to the mirror --- Effect The image of Xanderghul that appears behind the reflected PCs spreads his arms wide in glory, transforming the world presented in the reflection. Each PC reflected in the mirror (regardless of whether they're looking at the reflection or not) must attempt a DC 37 will save to avoid being compelled to drop to their knees before Xanderghul's glory—on a failure, the PC becomes Prone, and the feelings of inferiority cause them to become Stupefied 1 for 24 hours. The trap then rolls initiative.

Description

A reflective field of energy fills a large archway in a gatehouse, in which viewers regard themselves dressed in fine clothes, bowing down before Runelord Xanderghul.