Mummy Prophet Of Set

Level 13
Creature· evilUncommonMediumLegacy
AC 33
HP 250 (void healing)
Speed 20 ft.
Fort +22
Ref +21
Will +25
Perc +23
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses fire 15
Languages necril
Senses darkvision
Skills intimidation +27, religion +27, deception +25, occultism +25, arcana +23, society +23, stealth +23
Recall Knowledge religion DC 33

Attacks

Melee Spear +25/+20/+15(magical)
Damage: 3d6+11 piercing
Effect: sand rot
Melee Fist +24/+20/+16(agile, unarmed)
Damage: 3d4+11 bludgeoning
Effect: sand rot
Melee Spear +24/+19/+14(magical, thrown 20 ft.)
Damage: 3d6+11 piercing
Effect: sand rot

Abilities

+1 Status to All Saves vs. Magicdefensive
Great Despairdefensive(aura, divine, emotion, fear, incapacitation, mental)

30 feet. Living creatures are Frightened 1 while in an mummy prophet's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 31 will save (after taking the penalty from being frightened) or be Paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours. Effect: Despair

Sand Visiondefensive

The prophet ignores the Concealed condition from particles of sand and dust in the air.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Breath of Sand◆◆offensive(concentrate, divine, earth, void)

Requirements The prophet's Sandstorm is active

The prophet inhales its Sandstorm, suppressing the effect until the end of the prophet's next turn. It then exhales a 120-foot cone of negatively charged sand that deals 7d6 void and 7d6 slashing damage (DC 33 reflex).

Channel Rotoffensive(divine)

The mummy prophet of Set can deliver devastating rot through melee weapons they wield.

Sand Form◆◆offensive(concentrate, divine, earth, polymorph)

Frequency once per day Effect The prophet loses their coherent from and becomes an animated pile of sand. While in this form, the prophet gains resistance 10 to physical damage and is immune to precision damage. They can't cast spells, activate items, or use actions that have the attack or manipulate trait. They gain a fly Speed of 40 feet and can slip through tiny cracks. This lasts for 5 minutes, and the prophet can Dismiss the effect.

Sand Rotoffensive(curse, disease, divine)

This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by sand rot turns to sand and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic Saving Throw DC 31 fortitude Stage 1 carrier with no ill effect (1 minute) Stage 2 12d6 void damage, Clumsy 1, and Stupefied 2 (1 day)

Sandstorm◆◆◆offensive(divine, earth)

Frequency once per day Effect The mummy creates a temporary sandstorm in a 30-foot emanation that lasts for 1 minute. Creatures within the emanation take a –4 circumstance penalty to Perception checks and must succeed at a DC 33 fortitude save or be forced to hold their breath or start suffocating. A creature within the sandstorm at the end of its turn takes 2d6 void and 1d6 slashing damage. Effect: Sandstorm

Description

In ancient Osirion, worshipers completely devoted to the evil god Set often underwent a mummification process to serve as his prophets after their death.


The versatility of mummification allows the creation of mummies through a wide range of methods—nature, ritual, alchemy, and combinations of all these.