Mutated Sewer Ooze

Level 6
Creature· mindlessUniqueLargeLegacy
AC 16
HP 45
Speed 10 ft.
Fort +16
Ref +8
Will +10
Perc +10
Size Large
Unique
Immunities acid, critical hits, precision, unconscious, visual
Senses motion-sense 60 ft.
Skills stealth +9
Recall Knowledge occultism DC 32

Attacks

Melee Pseudopod +17/+13/+9(agile, deadly d10, finesse, unarmed, versatile S)
Damage: 2d8+5 bludgeoning + 1d4 acid + 1d4 persistent acid

Abilities

Motion Sense 60 feetdefensive

A sewer ooze can sense nearby motion through vibration and air movements.

Noxious Scentdefensive(aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 23 fortitude save. On a failure, the creature is Sickened 1 (Sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Filth Waveoffensive

Frequency once per minute Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 24 reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action. Effect: Filth Wave