Nightmare

Level 6
Creature· beastLargeRemaster
AC 24
HP 100
Speed 40 ft.
Fort +15
Ref +15
Will +12
Perc +14
Size Large
Common
Resistances fire 10
Spells
Divine Innate Spells (DC 24, attack +16)
Languages chthonian, daemonic, diabolic
Senses darkvision
Speeds 40 ft., fly 90 ft.
Skills athletics +16, intimidation +14, acrobatics +13, survival +12
Recall Knowledge nature or religion DC 22

Attacks

Melee Jaws +16/+11/+6(magical, unarmed, unholy)
Damage: 2d10+8 piercing
Melee Hoof +16/+12/+8(agile, fire, magical, unholy)
Damage: 1d8+8 bludgeoning + 1d6 fire

Abilities

Smokedefensive(aura)

15 feet. The nightmare continually exhales black smoke. Creatures within the aura are Concealed to those outside it, and creatures outside the aura are concealed to creatures within it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area must succeed at a DC 23 fortitude save or be Sickened 2. It's then temporarily immune to being sickened by the smoke for 1 minute. This is an inhaled poison, and the nightmare and its rider are immune to it.

Flaming Gallop◆◆offensive(divine, fire, unholy)

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage with a DC 24 reflex save to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop. Each creature can be affected only once during a single use of Flaming Gallop.

Description

Nightmares are flaming equine harbingers of death.