Nightmare Portal
Level 16Hazard (Complex)HazardMediumLegacy
AC
39
HP
104 (BT 52)
Speed
0 ft.
Perception
+0
Fort
+30
Ref
+25
Will
+0
Stealth DC
32
Immunities critical-hits, precision
Recall Knowledge DC 35 (arcana)
Abilities
Dreadful Vision↺
Trigger At the start of a round after a creature who can dream and isn't immune to sleep effects enters the room, the portal starts to glow with purple mist. At this point, the portal triggers as soon as such a creature looks into it. A character who just passes by and doesn't specifically avert their gaze must attempt a DC 11 flat to not accidently glance into the portal, while a character who Searches this room automatically looks into it unless they specify otherwise.
Effect The nightmare p
Disable DC 42 thievery (master) to focus the portal's energies back in on itself to close it off, or DC 36 occultism (master) to invoke the proper chant and make the proper hand gestures to untether the portal from the Dreamlands, or Dispel Magic (8th rank; counteract DC 34) to counteract the portal for 1 minute and prevent Orgesh's influence from reaching through during that time
Horrific visions of a lumbering monstrosity whose face is nothing but a fanged mouth lurch out of the violet mist to attempt to eat the viewer alive.