Nymolus

Level 10
Creature· aberrationUncommonLargeRemaster
AC 28
HP 190
Speed 15 ft.
Fort +20
Ref +15
Will +22
Perc +22
Size Large
Uncommon
Spells
Occult Innate Spells (DC 30, attack +21)
Languages aklo, alghollthu, common, sakvroth, thalassic
Senses darkvision
Speeds 15 ft., swim 60 ft.
Skills athletics +22, deception +22, occultism +21, society +19, diplomacy +18, intimidation +18, stealth +18
Recall Knowledge occultism DC 29

Attacks

Melee Claw +23/+19/+15(agile, reach 15 ft., versatile P)
Damage: 2d10+10 bludgeoning
Effect: grab

Abilities

Inhabit Ugotholinteraction

The nymolus spends 10 minutes with a willing ugothol to become enmeshed with the creature. The nymolus then fully inhabits the ugothol's body. While inhabited, the ugothol retains its mental abilities, but its body is completely controlled by the nymolus. The nymolus and ugothol each have an initiative count as if they were separate creatures. The nymolus can't use any ability that relies on their physical form while inhabiting the ugothol, but the nymolus can still perceive and cast spells normally. The two remain enmeshed until the nymolus uses the ugothol's Assume Form ability to separate them, or until the ugothol is slain. If the ugothol dies, the nymolus becomes Stunned 3 due to the force of the separation.

Replace Recollectioninteraction

The nymolus can spend 10 minutes to replace any memory with another memory they have access to via a memory crystal.

Extract Memory◆◆◆offensive(manipulate, mental)

Critical Success The creature is unaffected. Success The creature loses the target memory. Failure The creature loses the target memory and is Confused for 1 minute. Critical Failure As failure, but the creature can only roll to end this condition if it takes damage from the nymolus themself or if counteracted by an efect of at least 13th level or 7th rank.

Stunning Pulse◆◆offensive(mental, occult)

The nymolus emits a powerful mental pulse that overwhelms nearby creatures. Creatures in a 10-foot emanation must attempt a DC 27 fortitude save to avoid being stunned. The nymolus can't use Stunning Pulse again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is Stunned 1. Failure The creature is Stunned 2. Critical Failure The creature is Stunned 3.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Alghollthus share a genetic memory and are theoretically capable of recalling every experience dating back to the existence of the frst alghollthu hundreds of millions of years ago.

Accessing these memories all at once would be lethally taxing to most alghollthus, but nymoluses are different. They revel in tapping into this genetic memory and add to it by stealing memories from others, turning them into memory crystals. A single nymolus can store up to 10 crystals at a time within their brain, replacing more mundane ones as they fll this storage and keeping the rest in collections among their lairs. To collect memories, nymoluses venture further from the seas than some of their siblings by establishing symbiotic links with ugothols. They're able to coordinate with these creatures by reshaping their bodies, then compressing and interweaving their fesh into the ugothols, which allows them to search for rare and intriguing recollections.