Oceanius and Glory Arcely

Level 18
Creature· angelUniqueLargeRemaster
AC 42
HP 360
Speed 25 ft.
Fort +32
Ref +29
Will +32
Perc +32
Size Large
Unique
Weaknesses unholy 20
Languages diabolic, draconic, empyrean
Senses darkvision
Speeds 25 ft., fly 60 ft.
Skills athletics +36, religion +36, intimidation +34
Recall Knowledge religion DC 48

Attacks

Melee Holy Greatsword +36/+31/+26(holy, magical, versatile P)
Damage: 1d4 spirit + 3d12+19 slashing

Abilities

+1 Status to All Saves vs. Magicdefensive
Regeneration 20 (Deactivated by Unholy)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Aura of Righteousnessdefensive(aura, divine, holy)

20 feet. Allies in the angel's aura gain a +2 status bonus to AC against unholy creatures and a +2 status bonus to damage rolls against unholy creatures. The area in the aura is difficult terrain for unholy creatures.

Change Shapeoffensive(concentrate, divine, polymorph)

The angel takes on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Holy Armamentsoffensive(divine, holy)

Any weapon gains the effect of a holy property rune while the angel wields it.