Pile of Fireworks (3-4)
Level 2HazardHazardMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +2
Ref +2
Will +0
Perc +0
Size Medium
Common
Stealth +8
Disable DC 18 crafting (trained), DC 16 engineering-lore (trained), or DC 16 explosives-lore (trained) to safely remove the lit firework or DC 18 thievery (trained) to remove the lit fuse from the firework.
Immunities critical hits, precision
Recall Knowledge arcana DC 16
Abilities
Light Fuse↺
Trigger The pile of fireworks takes acid or fire damage. --- Effect The fuse of one of the fireworks begins to burn and the pile of fireworks enters initiative immediately before the triggering creature or effect.
Explosive Blast
Trigger The pile of fireworks begins its turn. --- Effect The pile of fireworks explodes, dealing 4d8 fire damage (DC 22 reflex) save to all creatures within 15 feet.
Description
A pile of volatile fireworks.