Pile of Fireworks (3-4)

Level 2Hazard
HazardMediumLegacy
AC
16
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+2
Ref
+2
Will
+0
Stealth DC
8
Immunities critical-hits, precision
Recall Knowledge DC 16 (arcana)

Abilities

Light Fuse

Trigger The pile of fireworks takes acid or fire damage.


Effect The fuse of one of the fireworks begins to burn and the pile of fireworks enters initiative immediately before the triggering creature or effect.

Explosive Blast

Trigger The pile of fireworks begins its turn.


Effect The pile of fireworks explodes, dealing 4d8 fire damage (DC 22 reflex) save to all creatures within 15 feet.

Disable DC 18 crafting (trained), DC 16 engineering-lore (trained), or DC 16 explosives-lore (trained) to safely remove the lit firework or DC 18 thievery (trained) to remove the lit fuse from the firework.

A pile of volatile fireworks.