Pile of Fireworks (5-6)
Level 4HazardHazardMediumLegacy
AC
21
HP
48 (BT 24)
Speed
0 ft.
Perception
+0
Fort
+6
Ref
+6
Will
+0
Stealth DC
11
Immunities critical-hits, precision
Recall Knowledge DC 19 (arcana)
Abilities
Light Fuse↺
Trigger The pile of fireworks takes acid or fire damage.
Effect The fuse of one of the fireworks begins to burn and the pile of fireworks enters initiative immediately before the triggering creature or effect.
Explosive Blast
Trigger The pile of fireworks begins its turn.
Effect The pile of fireworks explodes, dealing 6d8 fire damage (DC 25 reflex) save to all creatures within 15 feet.
Disable DC 21 crafting (trained), DC 19 engineering-lore (trained), or DC 19 explosives-lore (trained) to safely remove the lit firework or DC 21 thievery (trained) to remove the lit fuse from the firework.
A pile of stolen and volatile fireworks.