Poisoned Lock
Level 1HazardHazardMediumRemaster
AC
15
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+4
Will
+0
Stealth DC
7
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)
Attacks
Melee Spine +13, Damage 1 piercing plus cladis poison
Abilities
Spring↺
Trigger A creature tries to unlock or Pick the Lock.
Effect A spine extends to Strike the triggering creature.
Cladis Poison
Saving Throw DC 19 fortitude
Maximum Duration 4 hours
Stage 1 1d6 poison damage and Drained 1 (1 hour)
Stage 2 2d6 poison damage and Drained 2 (1 hour)
Stage 3 3d6 poison damage and drained 2 (1 hour)
Disable DC 17 thievery (trained) on the spring mechanism
A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.