Poisoned Lock

Level 1Hazard
HazardMediumRemaster
AC
15
HP
24 (BT 12)
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+4
Will
+0
Stealth DC
7
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)

Attacks

Melee Spine +13, Damage 1 piercing plus cladis poison

Abilities

Spring

Trigger A creature tries to unlock or Pick the Lock.


Effect A spine extends to Strike the triggering creature.

Cladis Poison

Saving Throw DC 19 fortitude

Maximum Duration 4 hours

Stage 1 1d6 poison damage and Drained 1 (1 hour)

Stage 2 2d6 poison damage and Drained 2 (1 hour)

Stage 3 3d6 poison damage and drained 2 (1 hour)

Disable DC 17 thievery (trained) on the spring mechanism

A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.