Poisoned Lock

Level 1Hazard
HazardMediumRemaster
AC 15
HP 24 (BT 12)
Speed 0 ft.
Fort +8
Ref +4
Will +0
Perc +0
Size Medium
Common
Stealth +7
Disable DC 17 thievery (trained) on the spring mechanism
Immunities critical hits, precision
Recall Knowledge arcana DC 15

Attacks

Melee Spine +13/+8/+3
Damage: 1 piercing
Effect: cladis poison

Abilities

Spring

Trigger A creature tries to unlock or Pick the Lock. --- Effect A spine extends to Strike the triggering creature.

Cladis Poison

Saving Throw DC 19 fortitude Maximum Duration 4 hours Stage 1 1d6 poison damage and Drained 1 (1 hour) Stage 2 2d6 poison damage and Drained 2 (1 hour) Stage 3 3d6 poison damage and drained 2 (1 hour)

Description

A spring-loaded, poisoned spine is hidden near the keyhole of a lock. Disabling or breaking the trap does not disable or break the lock.