Poisoned Lock (Lionlodge)
Level 5HazardHazardMediumLegacy
AC
19
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+9
Will
+0
Stealth DC
13
Immunities precision, critical-hits
Recall Knowledge DC 20 (arcana)
Attacks
Melee Needle +19, Damage 1 piercing plus enhanced hunting spider venom
Abilities
Spring↺
Trigger A creature tries to unlock or Pick the Lock
Effect The needle extends to attack the triggering creature.
Enhanced Hunting Spider Venom
Saving Throw DC 23 fortitude
Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Off-Guard (1 round)
Stage 2 1d12 poison damage, Clumsy 1, and off-guard (1 round)
Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round).
Note The clumsy condition caused by this venom persists for 24 hours before fading.
Disable DC 23 thievery (expert) on the spring mechanism.
A spring-loaded, poisoned needle is hidden near the drawer's keyhole. Disabling or breaking the trap does not disable or break the lock.