Poisoned Lock (Lionlodge)

Level 5Hazard
HazardMediumLegacy
AC
19
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+9
Will
+0
Stealth DC
13
Immunities precision, critical-hits
Recall Knowledge DC 20 (arcana)

Attacks

Melee Needle +19, Damage 1 piercing plus enhanced hunting spider venom

Abilities

Spring

Trigger A creature tries to unlock or Pick the Lock


Effect The needle extends to attack the triggering creature.

Enhanced Hunting Spider Venom

Saving Throw DC 23 fortitude

Maximum Duration 6 rounds


Stage 1 1d10 poison damage and Off-Guard (1 round)

Stage 2 1d12 poison damage, Clumsy 1, and off-guard (1 round)

Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round).


Note The clumsy condition caused by this venom persists for 24 hours before fading.

Disable DC 23 thievery (expert) on the spring mechanism.

A spring-loaded, poisoned needle is hidden near the drawer's keyhole. Disabling or breaking the trap does not disable or break the lock.