Purple Dye Trap
Level 3HazardAbilities
Trigger A creature or object weighing at least 50 pounds is placed on one of the flagstones running north to south on the west side of the yard (marked "T" on the map) --- Effect A glass jar containing purple dye and a thunderstone pop from the ground between the flagstones. The sudden movement causes the thunderstone to clink against the jar and explode. All creatures in a 10-foot burst take 2 sonic damage and must succeed at a DC 17 fortitude save or be Deafened for 1 round. In addition, each creature in that area is splattered with purple dye and showered with glass, taking (1d4+2) piercing damage (DC 20 reflex). Creatures splattered with purple dye take a -1 circumstance penalty to Charisma-based skill checks. Fully dying the affected hair or clothing removes this penalty. Dyed skin fades after a week but can be covered up with a successful DC 12 deception and the appropriate cosmetics.
Description
A spring-loaded glass jar containing purple dye and a thunderstone pops from the ground and explodes when a pressure sensor is triggered.