Quarry Sluiceway

Level 9Hazard (Complex)
HazardMediumLegacy
AC 0
HP 38 (BT 19)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +17
Disable DC 28 thievery (expert) twice to close a sluice (on a critical success, a sluice is closed immediately)
Immunities critical hits, precision
Recall Knowledge arcana DC 26

Abilities

Opened Sluices

Trigger A creature Interacts to throw either the primary lever or backup lever. --- Effect The trap rolls initiative.

Description

Six sluice gates open to allow thousands of gallons of water to begin flooding the room. The water churns through the room and flows out through three chutes on the south end of the room.