Ragewight (3-4)

Level 4
Creature· chaoticUncommonSmallLegacy
AC 20
HP 72 (void healing)
Speed 25 ft.
Fort +13
Ref +8
Will +11
Perc +11
Size Small
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills athletics +13, intimidation +11, stealth +8
Recall Knowledge religion DC 21

Attacks

Melee Claw +13/+8/+3(cold-iron, unarmed)
Damage: 2d4+5 slashing
Effect: drain life

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Lifeoffensive(divine)

When the ragewight damages a living creature with its claw Strike, the ragewight gains 3 temporary Hit Points and the creature must succeed at a DC 18 fortitude save or become Drained 1. Further damage dealt to the creature by the ragewight increases the amount of drain by 1 on a failed save, to a maximum of drained 4. Effect: Drain Life

Furious Graboffensive

Trigger A creature uses a move action to leave a square adjacent to the ragewight Effect The ragewight attempts an Athletics check to Grapple the target.

Rageoffensive

The ragewight goes into a frenzy, gaining 8 temporary Hit Points. Its Strikes deal 2 additional damage, and it takes a -1 penalty to AC. This lasts for 1 minute. Effect: Rage

Wight Spawnoffensive(divine)

A living humanoid slain by a ragewight's claw Strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the ragewight that killed it. It doesn't have the drain life or wight spawn abilities and is Clumsy 2 for as long as it is a spawned wight. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains the drain life and wight spawn abilities, and is no longer clumsy.

Traits