Repeater Crossbow Trap
Level 5Hazard (Complex)HazardMediumLegacy
AC
22
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+9
Will
+0
Stealth DC
13
Immunities critical-hits, precision
Recall Knowledge DC 20 (arcana)
Attacks
Ranged Heavy Crossbow +16 (agile, reload 2 ft.), Damage 2d10+4 piercing
Abilities
Auto-Bolter↺
Trigger An object or creature weighing at least 25 pounds steps on the pressure plate at the south end of the hallway
Effect A +1 striking heavy crossbow encased in a steel box drops from the ceiling and fires. The repeater crossbow trap Strikes a random creature in the hallway. The trap then rolls initiative.
Disable DC 20 thievery (Expert) or DC 20 crafting (Trained) to disengage the reloading mechanism; the trap can also be disabled by the switch in area F2
A pressure plate in the hallway floor releases a latch, causing a ceiling panel to drop down. A +1 striking heavy crossbow contained in a steel box sprays bolts at any creatures in the hallway.