Rope Pull
Level 3HazardHazardUncommonLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Uncommon
Stealth +10
Disable DC 20 thievery (trained) to tie off the rope to a more solid support
Recall Knowledge arcana DC 20
Abilities
Boulders from Above↺defensive
Trigger A Small or larger creature or equivalent weight pulls on the rope --- Effect All creatures within the pit or adjacent to the pit take (4d6+10) bludgeoning damage (DC 23 reflex save) from falling rocks dislodged from above.
Description
This trap appears to be an obvious 10-foot-deep pit with angled walls to prevent easy escape, but the true danger is represented not by the hole in the ground but from a set of loose stones in the ceiling. A knotted rope hangs from a beam above, seemingly to provide an option to swing across the pit, but any weight on the rope pulls down large, heavy boulders stacked far above.