Rust Ooze

Level 3
Creature· mindlessUncommonMediumLegacy
AC 11
HP 80
Speed 15 ft.
Fort +10
Ref +3
Will +6
Perc +6
Size Medium
Uncommon
Immunities critical hits, precision, unconscious, visual
Resistances metal 5
Weaknesses electricity 5
Senses motion-sense 60 ft.
Speeds 15 ft., swim 30 ft.
Skills athletics +9, stealth +5
Recall Knowledge occultism DC 20

Attacks

Melee Pseudopod +11/+6/+1(unarmed)
Damage: 1d6+5 bludgeoning
Effect: rust, tetanus

Abilities

Motion Sense 60 feetinteraction

A rust ooze can sense nearby creatures through vibration and air or water movement.

Corrode Weapondefensive

Trigger The rust ooze is hit with a metal weapon Effect The rust ooze deals 2d6 acid damage to the item, ignoring its Hardness.

Metal Resistancedefensive

A rust ooze has resistance 5 to metal weapons.

Rustoffensive

When a rust ooze critically succeeds at a pseudopod Strike, it deals 2d6 acid damage to a metal item the target is wearing or holding, ignoring the item's Hardness. If a creature uses the Shield Block reaction with a metal shield against a rust ooze's pseudopod attack, the shield is automatically broken, but no other item is rusted.

Tetanusoffensive(disease)

An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death. Saving Throw DC 14 fortitude Onset 10 days Stage 1 Clumsy 1 (1 week) Stage 2 Clumsy 2 and can't speak (1 day) Stage 3 Paralyzed with spasms (1 day) Stage 4 death

Description

Urban pollution breeds all kinds of new and interesting ooze creatures.

These reddish-brown globs wriggle through sewers and other waterways in search of iron pipes, metal trash, and other objects that rust.