Rusted Cage Trap

Level 1Hazard
HazardUncommonMediumLegacy
AC 16
HP 24 (BT 12)
Speed 0 ft.
Fort +10
Ref +4
Will +0
Perc +0
Size Medium
Uncommon
Stealth +7
Disable DC 13 thievery to harmlessly trigger the trap by nudging the pressure plate, DC 20 thievery to stabilize the pressure plate so it doesn't trigger, or DC 20 athletics to Escape from the cage or Force Open the cage once it falls
Immunities critical hits, precision
Recall Knowledge arcana DC 17

Abilities

Slam Downoffensive

Trigger A creature walks under the cage and steps on the pressure plate --- Effect The cage drops from the ceiling to trap the triggering creature, who must attempt a DC 17 reflex save. --- Critical Success The creature avoids the trap, and returns to the space it just left rather than entering the trap's space. Success As Critical Success, but the falling trap delivers a glancing blow and (1d6+3) bludgeoning damage to the creature as it stumbles back. Failure The falling trap lands on the triggering creature. A Medium or smaller creature becomes trapped inside the cage (Escape). A Large or larger creature takes (2d6+5) bludgeoning damage and is knocked Prone as the cage bounces off the creature's body, becoming destroyed in the process. Critical Failure As Failure, but a Medium or smaller creature is also struck by the cage, knocked prone, and then takes (2d6+5) bludgeoning damage and is Immobilized by the cage as it lands on a limb.

Description

A rusty cage embedded in the ceiling drops down with a clang to try to entrap a creature that steps onto the pressure plate in the middle of the room.