Rusty Floor Spikes
Level 2HazardHazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
8
Recall Knowledge DC 18 (arcana)
Attacks
Melee Rusty Spike +11, Damage 1d10+4 piercing plus tetanus
Abilities
Spring Up↺
Trigger A creature steps on the pressure plate
Effect The spikes spring up, Striking all creatures in the hallway. The floor becomes greater difficult terrain.
Tetanus
An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.
Saving Throw DC 14 fortitude
Onset 10 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed with spasms (1 day)
Stage 4 death
Disable DC 18 thievery (trained) to disable the pressure plates.
Pressure plates on the floor near the north door cause rusty spikes to lance up out of the floor in area C3 .