Rusty Floor Spikes

Level 2Hazard
HazardUncommonMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
8
Recall Knowledge DC 18 (arcana)

Attacks

Melee Rusty Spike +11, Damage 1d10+4 piercing plus tetanus

Abilities

Spring Up

Trigger A creature steps on the pressure plate


Effect The spikes spring up, Striking all creatures in the hallway. The floor becomes greater difficult terrain.

Tetanus

An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

Saving Throw DC 14 fortitude

Onset 10 days

Stage 1 Clumsy 1 (1 week)

Stage 2 Clumsy 2 and can't speak (1 day)

Stage 3 Paralyzed with spasms (1 day)

Stage 4 death

Disable DC 18 thievery (trained) to disable the pressure plates.

Pressure plates on the floor near the north door cause rusty spikes to lance up out of the floor in area C3 .