Rusty Grate Pit

Level 6Hazard
HazardMediumLegacy
AC 21
HP 56 (BT 28)
Speed 0 ft.
Fort +17
Ref +11
Will +0
Perc +0
Size Medium
Common
Stealth +10
Disable DC 18 thievery to harmlessly trigger the trap by nudging the gate or the dangling winch, or DC 24 thievery to stabilize the grate so it doesn't collapse.
Immunities critical hits, precision
Recall Knowledge arcana DC 22

Abilities

Pitfall

Trigger A creature walks onto the grate --- Effect The triggering creature falls in and takes falling damage (20 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling. Whether or not the creature Grabs an Edge, the rusty winch above crashes down atop the triggering creature, dealing 3d10 bludgeoning damage and dislodging its grip (DC 24 reflex save). The creature can still try to Grab an Edge again.

Description

The rusty grate covers a pit that's 10 feet in diameter and 40 feet deep.