Scroll Shock Trap
Level 9Hazard (Complex)HazardMediumLegacy
AC 28
HP 64 (BT 32)
Speed 0 ft.
Fort +21
Ref +15
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +17
Disable DC 25 thievery (expert) or Dispel Magic (3rd rank; counteract DC 24)
DC 29 thievery (master) to disable the entire trap from the hidden control panel beneath the central slab.
Immunities critical hits, precision
Resistances electricity 15
Recall Knowledge arcana DC 26
Attacks
Ranged Electrical Bolt +21/+16/+11 (range 40 ft.)
Damage: 1d6+2 electricity + 1d6 persistent electricity
Abilities
Symbol Stats (Each)
Hardness 16 HP 64 (BT 32) Resistances Electricity 15 Immunities Critical Hits, Object Immunities, Precision Damage
Control Panel Stats
Hardness 18 HP 72 (BT 36) Resistances Electricity 15 Immunities Critical Hits, Object Immunities, Precision Damage
Reactive Charge↺
Trigger A creature without an Aspis Consortium badge approaches within 5 feet of a slab --- Effect Both double doors leading out of the room shut and lock. While the trap is active, the doors must be battered open (Hardness 18; Panel HP 72 [BT 36]; DC 29 athletics to Force Open). The closest symbol to the triggering creature shoots an electricity bolt attack at it. The trap then rolls initiative.