Scroll Shock Trap

Level 9Hazard (Complex)
HazardMediumLegacy
AC
28
HP
64 (BT 32)
Speed
0 ft.
Perception
+0
Fort
+21
Ref
+15
Will
+0
Stealth DC
17
Immunities critical-hits, precision
Resistances electricity 15
Recall Knowledge DC 26 (arcana)

Attacks

Ranged Electrical Bolt +21, Damage 1d6+2 electricity plus 1d6 electricity

Abilities

Symbol Stats (Each)

Hardness 16

HP 64 (BT 32)

Resistances Electricity 15

Immunities Critical Hits, Object Immunities, Precision Damage

Control Panel Stats

Hardness 18

HP 72 (BT 36)

Resistances Electricity 15

Immunities Critical Hits, Object Immunities, Precision Damage

Reactive Charge

Trigger A creature without an Aspis Consortium badge approaches within 5 feet of a slab


Effect Both double doors leading out of the room shut and lock. While the trap is active, the doors must be battered open (Hardness 18; Panel HP 72 [BT 36]; DC 29 athletics to Force Open). The closest symbol to the triggering creature shoots an electricity bolt attack at it. The trap then rolls initiative.

No Multiple Attack Penalty
Disable DC 25 thievery (expert) or Dispel Magic (3rd rank; counteract DC 24) DC 29 thievery (master) to disable the entire trap from the hidden control panel beneath the central slab.

Five scroll symbols shoot electricity bolts around the room.