Scroll Shock Trap
Level 9Hazard (Complex)HazardMediumLegacy
AC
28
HP
64 (BT 32)
Speed
0 ft.
Perception
+0
Fort
+21
Ref
+15
Will
+0
Stealth DC
17
Immunities critical-hits, precision
Resistances electricity 15
Recall Knowledge DC 26 (arcana)
Attacks
Ranged Electrical Bolt +21, Damage 1d6+2 electricity plus 1d6 electricity
Abilities
Symbol Stats (Each)
Hardness 16
HP 64 (BT 32)
Resistances Electricity 15
Immunities Critical Hits, Object Immunities, Precision Damage
Control Panel Stats
Hardness 18
HP 72 (BT 36)
Resistances Electricity 15
Immunities Critical Hits, Object Immunities, Precision Damage
Reactive Charge↺
Trigger A creature without an Aspis Consortium badge approaches within 5 feet of a slab
Effect Both double doors leading out of the room shut and lock. While the trap is active, the doors must be battered open (Hardness 18; Panel HP 72 [BT 36]; DC 29 athletics to Force Open). The closest symbol to the triggering creature shoots an electricity bolt attack at it. The trap then rolls initiative.
No Multiple Attack Penalty
Disable DC 25 thievery (expert) or Dispel Magic (3rd rank; counteract DC 24)
DC 29 thievery (master) to disable the entire trap from the hidden control panel beneath the central slab.
Five scroll symbols shoot electricity bolts around the room.