Scythe Blades

Level 4Hazard
HazardMediumRemaster
AC
21
HP
44 (BT 22)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+8
Will
+0
Stealth DC
13
Immunities critical-hits, precision
Recall Knowledge DC 19 (arcana)

Attacks

Melee Scythe +17 (deadly-d12), Damage 2d12+4 slashing

Abilities

Falling Scythes

Trigger The trip wire is pulled or severed.


Effect Both blades swing down, each one Striking all creatures under the ceiling grooves.

Disable DC 21 thievery (trained) to disable each blade

Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.