Second Kiss Engine
Level 6HazardHazardUncommonMediumLegacy
AC 27
HP 50 (BT 25)
Speed 0 ft.
Fort +15
Ref +18
Will +0
Perc +0
Size Medium
Uncommon
Disable DC 28 thievery (expert) to disable the engine, or DC 26 engineering-lore to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.
Immunities critical hits, precision
Recall Knowledge arcana DC 24
Abilities
Spinning Gears↺
Trigger A creature Strides in the engine nacelle --- Effect The creature's clothing or limbs get caught in the spinning gears and axles of the engine. The creature must attempt a DC 24 reflex save. --- Critical Success The creature is unaffected. Success The creature takes (2d8+9) bludgeoning damage. Failure The creature takes (4d8+18) bludgeoning damage. Critical Failure The creature's clothing is pulled into the clockworks. The creature takes (4d8+18) bludgeoning damage and is Restrained. Until the creature Escapes, it takes (2d8+9) bludgeoning damage each round as it's pulled into the spinning rotors. A creature wearing clothing can automatically Escape by doffing its caught clothing; this destroys the doffed clothing.