Second Kiss Engine
Level 6HazardHazardUncommonMediumLegacy
AC
27
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+18
Will
+0
Stealth DC
-10
Immunities critical-hits, precision
Recall Knowledge DC 24 (arcana)
Abilities
Spinning Gears↺
Trigger A creature Strides in the engine nacelle
Effect The creature's clothing or limbs get caught in the spinning gears and axles of the engine. The creature must attempt a DC 24 reflex save.
Critical Success The creature is unaffected.
Success The creature takes (2d8+9) bludgeoning damage.
Failure The creature takes (4d8+18) bludgeoning damage.
Critical Failure The creature's clothing is pulled into the clockworks. The creature takes (4d8+18) bludgeoning damage and is Rest
Disable DC 28 thievery (expert) to disable the engine, or DC 26 engineering-lore to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.
Exposed clockwork gears spin at high speeds.