Seldeg Bheldis
Level 17Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger An enemy within 15 feet damages Seldeg Effect Seldeg puts an impertinent foe who dared harm him in their proper place. He commands the enemy to kneel in obedience. If they refuse, they must pay the price in pain and anguish. The triggering creature must choose one of the following options: the enemy kneels, dropping Prone as a free action, or the enemy refuses and takes 5d6 mental damage. In addition, Seldeg's Strikes against the triggering creature deal an additional 3 damage until the end of his next turn. Seldeg chooses whether the additional damage is spirit or void each time he uses this reaction.
When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +27.
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Seldeg unleashes a 30-foot cone of fire. Creatures in the area take 9d12 fire damage (DC 35 reflex). Seldeg can use this ability once every 1d4 rounds.
This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 35 will save Onset 1 hour Stage 1 Doomed 1 and cannot remove the armor (1 day) Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day) Stage 3 dies and transforms into the armor's graveknight. Effect: Graveknight's Curse
HP 130; AC 39, Fort +28, Ref +25, Will +22 Seldeg summons a supernatural mount as per Marvelous Mount (8th level). Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 levels lower than Seldeg's, and the steed has one-third of Seldeg's Hit Points (rounded down). If the steed is destroyed, Seldeg must wait 1 hour before using this ability again.
Any weapon or unarmed attack Seldeg uses gains the effects of the +1 greater striking and greater flaming runes.
At the start of each of Seldeg's turns, he gains two additional reactions he can use only to perform a Shield Block.
The graveknight has access to the critical specialization effects of any weapons it wields.