Sewer Pipe Trap

Level 10Hazard
HazardRareMediumRemaster
AC
27
HP
70 (BT 35)
Speed
0 ft.
Perception
+0
Fort
+22
Ref
+16
Will
+0
Stealth DC
22
Immunities critical-hits, precision
Recall Knowledge DC 32 (arcana)

Abilities

Filth Fall

Trigger Pressure is placed on the floor tiles


Effect The metal plate above gives way, unleashing a torrent of sewage and flesh-eating worms on everyone within 10 feet of the pressure plate. Anyone hit by the filth must attempt a DC 32 fortitude save.


Critical Success The creature is unaffected.

Success The creature becomes Sickened 1 and takes 2d12 piercing damage.

Failure The creature is Sickened 2 and takes 4d12 piercing damage.

Critical Failure The creature is Sickened 4 and

Disable DC 32 thievery (expert) on the floor panels before the plate falls away

Pressure-sensitive panels in the floor connects to a metal plate holding a number of sewer pipes shut in the ceiling.