Shock Zombie

Level 6
Creature· electricityUncommonMediumLegacy
AC 21
HP 140 (lightning powered, void healing)
Speed 25 ft.
Fort +14
Ref +17
Will +11
Perc +12
Size Medium
Uncommon
Immunities bleed, death effects, disease, electricity, paralyzed, poison
Weaknesses vitality 5, slashing 5
Senses darkvision
Skills athletics +15, acrobatics +14
Recall Knowledge religion DC 24

Attacks

Melee Fist +17/+12/+7(unarmed)
Damage: 2d6+7 bludgeoning + 1d12 electricity

Abilities

Electricity Absorptiondefensive

For 1 minute after taking electricity damage, a shock zombie loses its usual Slowed 1 condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed. Effect: Electricity Absorption

Lightning Powereddefensive

Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10). Effect: Lightning Powered

Slowdefensive

A shock zombie is typically Slowed 1 and can't use reactions (but see electricity absorption).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Description

Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.