Sickle Blade
Level 3HazardHazardUncommonMediumLegacy
AC
19
HP
44 (BT 22)
Speed
0 ft.
Perception
+0
Fort
+12
Ref
+4
Will
+0
Stealth DC
10
Immunities critical-hits, precision
Recall Knowledge DC 20 (arcana)
Attacks
Melee Sickle +16, Damage 2d12+11 slashing
Abilities
Sickle↺
Trigger A creature attempts to open the door
Effect A skeletal arm swings a sickle from the ceiling, making a Strike against the triggering creature.
Disable DC 20 thievery (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4 , respectively)
A skeletal arm holding a sickle is concealed in the ceiling and connected to a mechanism in the sliding door below it.