Siege Shard
Level 3Creature· constructUncommonTinyLegacy
AC 19
HP 37
Speed 0 ft.
Fort +12
Ref +6
Will +9
Perc +9
Size Tiny
Uncommon
Spells
Innate Occult Spells (DC 20, attack +12)
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills stealth +10, athletics +9
Recall Knowledge arcana DC 20
Attacks
Abilities
Exorcismdefensive
Mental damage ignores a siege shard's hardness. Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.
Hardness 5defensive
Surreptitious Siegedefensive
While a siege shard is embedded within a structure while using One with Stone, the structure and all objects within it take twice as long to repair.
Frequency once per minute Effect The siege shard emits a disorienting psychic blast. All creatures within a 15-foot emanation take 4d6 mental damage (DC 20 will save).
When a siege shard is destroyed within 100 feet of a structure, it reforms after 2d4 days within the nearest structure, fully healed. A siege shard within a structure can permanently destroyed by the Prove Peace activity.