Skeletal Crocodile

Level 7
Creature· evilHugeLegacy
AC 25
HP 105 (void healing)
Speed 30 ft.
Fort +15
Ref +15
Will +13
Perc +16
Size Huge
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills athletics +20, intimidation +15
Recall Knowledge religion DC 23

Attacks

Melee Claw +18/+14/+10(agile, reach 10 ft., unarmed)
Damage: 2d6+11 slashing
Melee Bite +18/+13/+8(reach 15 ft.)
Damage: 2d6+11 piercing
Effect: grab
Melee Tail +18/+14/+10(agile, reach 10 ft.)
Damage: 2d6+11 bludgeoning

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Broad Swipe◆◆offensive

The crocodile makes two Strikes with its tail against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

Reconfigure◆◆◆offensive

Part machine and part skeleton, the crocodile reconfigures its mechanical components, either reducing its size to Large or returning its size to Huge if it is currently Large.

Skull Shot◆◆offensive

The skeletal crocodile detaches its skull and fires it at a target within 30 feet, making a bite Strike. If the Strike is successful and the target is Large or smaller, the crocodile uses a heavy chain to retract its skull back to its body, dragging the targeted creature 30 feet.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Huge giants and other enormous creatures make powerful skeletons.


Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.