Skeletal Cyclops

Level 3
Creature· evilUncommonLargeLegacy
AC 17
HP 50 (void healing)
Speed 30 ft.
Fort +10
Ref +8
Will +7
Perc +7
Size Large
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills athletics +12, intimidation +9
Recall Knowledge religion DC 20

Attacks

Melee Bo Staff +12/+7/+2(monk, parry, reach 15 ft., trip)
Damage: 1d8+7 bludgeoning
Melee Claw +12/+8/+4(agile, reach 10 ft., unarmed)
Damage: 1d10+5 slashing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Broad Swipe◆◆offensive

The skeleton makes two Strikes with its bo staff against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

Explosive Deathoffensive

When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 2d6 slashing damage with a DC 17 reflex save

Terrifying Charge◆◆offensive

The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage circumstance bonus to damage. If the strike hits, the skeleton attempts to Demoralize the target.